Race
Comparisons
# Reentry Bookmarks
Elves and Humans
The World of Elvenar is shared by Elves and Humans. The primary difference between the two races is aesthetic; the capabilities and production capacity of the two races are similar. There's also a visiting race, in each chapter, that presents a unique production puzzle.
Reentry Bookmarks
Once you’ve found your current chapters you can use a different hash tag chapter link as the point of entry for each of your characters. Just bookmark the link, or add it to your home screen.
# Scope
The Progression pages present the core Elvenar Buildings, Chapter by Chapter, with a particular emphasis on:
—Levels that will be released
—Building Footprint changes
—Population Requirement increases
—Production Rate increases
This Race Comparisons page is a side by side replicate of every 5th Chapter, so that you can get a quick feel for how the progression differs for Elves and Humans.
# Elven Chapter 05
05 Introduction
<<-15 6x6 332 Main Hall Storage (4400K)
<<-05 3x3 000 Builders Hut Slots (5)
<<-15 3x3 050 Res Coins (1500/h 12h)
05-05 3x3 700 MRes Coins (2608/h for 11h:30m)
<<-15 4x3 049 Workshop (29/h Supplies)
05-05 4x3 000 MWorkshop (1490/h)
<<-01 3x4 050 Trader (Tier 1 Marble-Gems)
<<-15 6x5 166 Barracks (31/h 5 Slots)
<<-15 4x4 053 Armory (+40/Squad)
05-08 3x4 067 Training Grounds (49/h 4 Slots)
chapter 07 for Mercenary Camp
<<-15 3x2 046 Marble (173/d)
<<-15 3x3 062 Steel (257/d)
<<-15 3x2 051 Planks (173/d)
09-15 4x3 143 Crystal (342/d)
10-15 4x4 155 Scrolls (458/d)
10-15 3x4 129 Silk (342/d)
08-15 4x5 271 Elixir (571/d)
08-15 5x4 271 MDust (618/d)
09-15 4x5 222 Gems (571/d)
01-35 4x5 000 Watchtower Culture & Help
01-35 4x6 000 High Men Rank (50-500)
04-__ _x- 000 Tournaments
05-__ _x_ 000 Spire of Eternity
05-06 7x7 000 Central Place Capacity (100)
# Elven Chapter 10
10 Elvarian Sorcerers
24-25 7x6 819 Main Hall Storage (17.4K)
<<-05 3x3 000 Builders Hut Slots (5)
24-25 3x5 170 Res Coins (5023/h 17h)
01 2x2 080 Magic Residence (295/h 5h)
01 2x2 018 Workshop (29/h Supplies)
01 2x2 040 Magic Workshop (141/h)
01 3x4 050 Trader (Marble - Gems)
01 4x3 009 Barracks (1/h 3 Slots)
01 2x2 018 Armory (+3 / Squad)
01 3x3 025 Training Grounds (3/h 3 Slots)
chapter 07 Mercenary Camp
01 1x2 020 Marble (9/d)
01 2x2 036 Steel (19/d)
01 2x1 022 Planks (9/d)
01 3x2 092 Crystal (28/d)
01 3x3 113 Scrolls (41/d)
01 2x3 084 Silk (28/d)
01 4x3 211 Elixir (56/d)
01 4x3 192 Magic Dust (56/d)
01 3x4 173 Gems (56/d)
01 4x4 000 Tome (98.4S/Quest 1KPS/d)
01 3x3 000 GA (246K/3h Coins 3801 Pop
chapter 06 Settlement Warehouse
# Elven Chapter 15
15 The Elvenar
34-34 8x8 6013 Main Hall Storage (41.0K)
<<-05 3x3 000 Builders Hut Slots (5)
34-35 5x3 400 Res Coins (8186/h 21h 30m)
01 2x2 080 Magic Residence (295/h 5h)
01 2x2 018 Workshop (29/h Supplies)
01 2x2 040 Magic Workshop (141/h)
01 3x4 050 Trader (Marble - Gems)
01 4x3 009 Barracks (1/h 3 Slots)
01 2x2 018 Armory (+3 / Squad)
01 3x3 025 Training Grounds (3/h 3 Slots)
chapter 07 Mercenary Camp
01 1x2 020 Marble (9/d)
01 2x2 036 Steel (19/d)
01 2x1 022 Planks (9/d)
01 3x2 092 Crystal (28/d)
01 3x3 113 Scrolls (41/d)
01 2x3 084 Silk (28/d)
01 4x3 211 Elixir (56/d)
01 4x3 192 Magic Dust (56/d)
01 3x4 173 Gems (56/d)
01 4x4 000 Tome (98.4S/Quest 1KPS/d)
01 3x3 000 GA (246K/3h Coins 3801 Pop
chapter 06 Settlement Warehouse
# Elven Chapter 20
20 The Power of Music
44-44 8x8 8196 Main Hall Storage (180M)
<<-05 3x3 000 Builders Hut Slots (5)
44-45 6x4 1700 Res Coins (33.6K/h 24h)
22-__ 5x5 54.1K MRes (130.0K/h for 24h)
44-44 7x4 2247 WS Supplies (38.7K/h)
<<-22 5x6 3000 Magic Workshop (123K/h)
<<-09 6x6 4000 Trader (Seeds or Unurium)
<<-05 5x5 000- MAcademy (2h/Relic)
42-42 7x6 3762 Barracks (860/h)
42-42 5x6 5845 Armory (Orcs 5200/d))
33-33 5x6 4209 Training Gnds (860/h)
25-25 5x5 612 Merc Camp (860/h)
34-34 6x4 4679 Marble (1350/h)
34-34 4x6 4679 Steel (1350/h)
34-34 4x6 4679 Planks (1350/h)
34-34 6x5 4000 Crystal (1300/h)
34-34 5x6 4000 Scrolls (1300/h)
34-34 5x6 4000 Silk (1300/h)
34-34 5x7 3000 Elixir (1330/3h)
34-34 5x7 3250 MDust (1240/3h)
34-34 5x7 3000 Gems (1330/3h)
01-35 4x7 000 Ancestral Resting Place
TMages (24-249/3h) Decay (9.1%-1%)
01-35 6x3 000 Scouts’ Tavern
Scouting (94%-40%) Help (Chests 4-7)
22-00 8X8 750 Whale Bay
# Human Chapter 05
# Settlements
06 Dwarves
This first quest race settlement is a straight-forward village with two types of road connected production buildings.
01 4x4 Dwarven Portal
12 3x2 Granite Mines
09 2x3 Copper Foundries
58 1x1 Portal Tracks
200 1x1 Squares, 8 Expansions
07 Fairies
# Wiki Links
Wiki Links >>Next
01-49 Main Hall Storage & Visitation Buffs
01-05 Builders Hut Global (Slots & Time)
01-49 Residence (Population & Coins)
01-20 Magic Residence (Pop & Coins)
01-49 Workshop (Supplies)
01-20 Magic Workshop (Workers)
01-09 Trader Global (Tier 1, Sentient, Ascended)
01-05 Magic Academy Global (Odds & Ends)
01-44 Barracks (Balanced Combat)
01-44 Armory (Squad Size & Time)
01-35 Training Grounds (Close Combat)
01-27 Mercenary Camp (Far Combat)
01-36 Marble
01-36 Steel
01-36 Planks
01-36 Crystal
01-36 Scrolls
01-36 Silk
01-36 Elixir
01-36 Magic Dust
01-36 Gems
04-22 Ancient Wonders (2 per Chapter)
05-22 Settlements (Guest Race Portals)