Navigation
The Elven Pathway menus are optimized for mobile devices. We’re presenting most of the information in newspaper style columns, so that Mobiles will work really well, even though that leaves quite a bit of extra White Space if you’re using a Desktop computer.
On most desktop pages we use an nx24 grid that we split into three columns, nx(3x8), because the mobile pages use a 3nx8 grid, which stacks the columns vertically. To mitigate this navigational challenge, the upper right corner of most pages shows a Hash Tag Menu that allows you to jump directly to each section, and you can actually use any of the Hash Tags, or the URL, as your entry point for the entire website.
There are 22 Elven chapters plus another 22 Human chapters. They are structured similarly, but the details, especially the building footprints and aesthetics, are intentionally different.
A total of 44 different chapter sections would be a challenge for ANY menu system, and especially so when each of your characters will be mostly focused on their own current chapter.
Our recommendation, for the Progression Chapters, is that you copy the submenu link address for your current chapter, including the Hash Tag, and bookmark it as your normal entry point. Elven Chapter 01 Intro, as an example. Or you may prefer to use a separate desktop icon for each of your characters.
To get back to the top of the CURRENT page, you can use the Home key on a desktop page, or a Quick Down Swipe near the top of the screen on a mobile page.
It’s then easy to get back to the main pages using the standard menus in the page header, and there’s ALSO a “/home” URL slug in the footer of every page, which allows you to immediately bound to the top of the website/home page.
Each Chapter is in a Group of 5
1-5, 6-10, 11-15, 16-20, 21-22
The introductory chapters don’t have names, nor do they have their own pages in our Wiki, so we’ve linked the section titles to the significant advancements in the first five chapters. The subsequent Progression pages each have five more chapters, that are linked directly to their own chapter pages our Wiki.
The sixth element, on each of each of the settlement chapter pages, has a Wiki link for each type of building and, finally, the >>Next link will take you to the next group of five chapters.
Taken together, these elements will provide a quick overview of the size changes and capability changes that you’ll soon be facing, so that you’ll be able to readily determine where to park your smaller buildings, and cultural items, that will be easy to move when you need the room.
Progression Hierarchy
Each chapter presents a snapshot of the core buildings that will be changing their size or footprint as you progress through the research tree for that chapter. With this insight, you can pad the core areas with cultural and event buildings that will be easy to move when you need their Real Estate.
Elven or Human (2 sets of 22 chapters)
Groups of five chapters each
Core Buildings that frequently change their size and footprint (including a few of the Settlement buildings)
Each Building line item indicates the
Level Range that will be released as you wade through the Research Tree
SIze: Tall x Wide
(Your Main Hall was initially in the top corner of your city map, and that’s our reference point.)Tall: Main Hall to Lower Right
Wide: Main Hall to Upper Left
Workforce required to support the upgrade that will soon be available.
When the research spans multiple levels there’s typically a large population hit for the initial construction, which is what we’re listing, followed by smaller increments for the remainder of the levels.
Building Type (no fancy names)
Primary Benefits, which usually includes an increased production rate, per footprint square.
This is NOT new information, of course, and we’ve provided Wiki links to the relevant page for each type of building. But GROUPING buildings by progression (chapter by chapter) is a major convenience when you’re deciding where to tuck your small Cultural Buildings, Expiring Buildings, and other odds and ends that are easy to move.
The Progression Dropdown Menus can be used as a standard index menu, but their MAJOR BENEFIT is that they encourage you to plan ahead, so that you’ll have the space to upgrade your basic buildings as soon as you’ve reached that point in your Research Tree, by relocating a few minor buildings.
Shifting your Main Hall toward the CENTER of your city map, REDUCES the roadway that you’ll need.
Your Settlement area should be located in the area of your city where you intend to expand.
At the start of each new chapter, tearing down the previous settlement allows you to use that space for temporary building storage, rather than burning up your Teleports. Don’t forget to build, and then tear down. the Junk AWs that you’re using to make
You don’t have to build anything immediately, of course, but it’s nice to have the benefit of your recently researched buildings.
We are also very fond of the Elven Architects site for detailed sandboxing, once you pretty much know what you want.