Manufacturing Footprint

We have provided a Level by Level glance at which buildings can be upgraded in each chapter, but that’s only the beginning of the story.

Let’s start with a Thumbnail Sketch for a well-managed city that auto fights 2/3rd of their encounters, goes halfway up the Spire, does half of the available Tournament stars, and doesn’t mind throwing buckets-full of stuff in the Pit and the Cauldron.

We’ll then examine the whys and wherefores.

Boosted Goods will have roughly 7 times the production rate of non-boosted goods. ONLY build boosted Manufactories, and trade or use the wholesaler to obtain the same amount of non-boosted goods. There’s NO limit on how many Tier 1 goods you can carry in your inventory.

The information in the Wiki, for Manufactured Goods, is somewhat skimpy. For the first 24 levels, only the daily production totals are indicated, and the only indication of the required feedstock is in the occasional screenshot, without any indication of the building level nor the buffs.

For our Optimization Model we will be using a 700% production buff for your Relic Boosted Goods. The produced items are allocated as follows.

  • 1/7th for direct use

  • 2/7ths for trading (or wholesaling) your two non-boosted Tier 1 Goods

  • 2/7ths for trading in order to feed your Sentient Manufactories, beginning in Chapter 12 with Level 24

  • 2/7ths for trading in order to feed your Ascended Manufactories, beginning in Chapter 18 with Level 32.

  • This will only yield 2*700% for your Sentient and Ascended manufactories. so you MAY prefer to double these quantities to gain 2,8, nearly 3 full run equivalents per day, so that each of the non-boosted Sentient and Ascended goods can keep up with the 10% overnight shrinkage. Burn off the excess Tier 1 Goods by Negotiating more of the unattractive Combat configurations,

  • To summarize: EACH Boosted Tier 1 building will provide it’s own goods, and an equal amount of Fair Trade non-boosted Tier 1 Goods, It will ALSO provide the feedstock, through trading, for 1.4 units of Sentient (Chapter 12) and then Ascended (Chapter 18) Goods. There is NO REASON to use non-boosted buildings; even if you’re forced to use the Warehouse a couple of times per day, dropping to a 300% boost is still a lot better than using a non-boosted building.

That said, you DO need to level ALL of your Manufacturing Builds, it’s just that you ONLY level them until their Boosts kick in in Chapters 12 and 18. Keep your Builder’s busy leveling your Sentient and Ascended Manufactories, but Teleport them when you need the space, UNTIL their boosts kick in when you get to Chapters 12 and 18

Once you’ve maxed your current manufacturing buildings, ANTICIPATE the chapter 12 Sentient and Chapter 18 Ascended boosts by leveling one or two NON-boosted buildings (JUST leveling, no production) that you will TELEPORT as soon as they are at their current max level if you need the space.

The Wiki isn’t very helpful regarding productions rates. For levels 1-23 only the daily production is indicate, while for levels 24-36 only the 3hr and 9hr rates are listed. So that we can compare Apples to Apples in the Optimization Model, we will be using a square root production curve:
1 √3 √9 √24 √48
This allows us to back into a hypothetical hourly rate, times
1.00 1.73 3.00 4.90 6.93

Maiden Fair has provided us with a set of spreadsheets that details how many squares you’re going to need to produce EACH unit of Goods, which you can then multiple by your consumption numbers.

It’s scary. The gotcha is that you can’t build JUST the Manufacturing Building. You need workers, workers need culture. and everybody needs AWs.

  • 61 Research Expansions

  • 68 Province Expansions

  • 49 Premium Expansions

About a sixth of the available space in your city will be occupied by Manufacturing Buildings.

Production of Goods

Sentient and Ascended Goods

Decay is a new, troublesome feature. The disheartening concept is that you need Basic Goods AND Divine Seeds to make sentient goods, BUT 10% of your total Sentient inventory reverts to Tier 1 Goods overnight. It doesn’t matter how the Sentient and Ascended Goods are distributed; every day 10% of the total will revert to Tier 1 Goods.

Leveling your Simia Sapiens, see https://en.wiki.elvenar.com/index.php?title=Constructs_Ancient_Wonders#D222-z_%22Simia_Sapiens%22, reduces the decay percentage somewhat, at level 35 it’s down to 1%, but the fundamental strategy remains the same. Once the (Decay Rate * Stored Sentient Goods) is >= your production rate, you’re not going to accumulate any more Sentient Goods, in total, you’ll just be losing Divine Seeds if you keep at it.

Glance at the Main Hall Relics tab, and notice that each Tier 1 Goods triple will have a Relics Boost, and the same concept applies for (next right with wraparound) Sentient and (second right) Ascended Goods. Eventually, all 9 Relics will boost something.

Glance at the Trader Wholesaler tab for Tier 1 Goods, and note that you can purchase the NON-boosted Tier 1 Goods for Coins, Supplies, or the Boosted Tier 1 Goods. Significantly, the purchase price resets every 24 hours, which is decidedly not the case when you purchase Knowledge Points, as that price never resets.

  • In all chapters you can use the Wholesaler to purchase the Tier 1 NON-boosted Goods for Coins, Supplies, or the Tier 1 boosted goods.

  • Beginning in chapter 12, Sentient Goods become available. The NON-boosted Sentient Goods can be purchased with the related boosted Sentient Goods. but neither Coins nor Supplies

  • Beginning in chapter 18, Ascended Goods become available, with similar restrictions, but there’s a separate Merchant for Ascended Goods, and a consignment limit on how many offers you can have in play at one time.

Each Merchant will immediately buy your Ascended Goods, the quantity is limited by the level of your Main Hall, but they won’t be available again for twenty days unless someone buys your consignment.

Accumulate enormous Piles of all Tier 1 Goods, but focus your Sentient and Ascended trades on the Goods that you will need in the NEAR future.

The recommended strategy, unless you have a ton of Teleport Spells and Time Instants, is to manufacture only Boosted Goods, and then use trading to keep your stash balanced.

  • Don’t forget that you’ll need Goods for more than just Research. You’ll need modest amounts of Sentient and Ascended Goods in the Spire, the Tournaments, and for some of the Events.

  • Manufacture only the Boosted Goods for each Tier; the yield will be MUCH higher (mostly because of the Relics) for the Boosted Goods.

    • The buildings with Tier 2 and Tier 3 boosts will only be able to manufacture Unboosted Tier 1 Goods for their first several levels, but you still need to get them up to speed ahead of time, so that they’ll be useful when the Sentient and Ascended options become available.

  • Trade your Boosted Goods, each day in each Tier, to obtain the Non-Boosted Goods

  • Use the Wholesaler, to obtain additional Non-Boosted Goods, a couple of rounds every day, and especially so if no trades were available.

  • Note that 10% of the Sentient and Ascended Goods in your stash will revert to Tier 1 Goods every day. You Did Not lose any Divine Seeds (nor Unurium) on the decayed Goods that you obtained through trading, but you’ll need them when you reprocess the decayed Goods.

Be aware that the benefits of the Ancient Wonders are routinely adjusted to balance the game, including decay rates and production rates. A recent round of adjustments is summarized at https://us.forum.elvenar.com/index.php?threads/quick-and-dirty-summary-of-ancient-wonder-changes.38376/page-2

Basic
G10 Marble Boosted
G11 Steel 12+ Platinum
G12 Planks 18+ Scholarly Sprouts

G20 Steel Boosted
G21 Planks 12+ Elven Tree Gum
G22 Marble 18+ Primordial Minerals

G30 Planks Boosted
G31 Marble 12+ Moonstone
G32 Steel 18+ Ignited Ingots

Refined
G40 Crystal Boosted
G41 Scrolls 12+ Arcane Ink
G42 Silk 18+ Finest Flying Powder

G50 Scrolls Boosted
G51 Silk 12+ Velvet
G52 Crystal 18+ Ethereal Aerosols

G60 Silk Boosted
G61 Crystal 12+ Obsidian
G62 Scrolls 18+ Wonder Wax

Precious
G70 Elixir Boosted
G71 Magic Dust 12+ Alloy Shrooms
G72 Gems 18+ Marvelous Marbles

G80 Magic Dust Boosted
G81 Gems 12+ Cosmic Bismuth
G82 Elixir 18+ Spicy Spread

G90 Gems Boosted
G91 Elixir 12+ Silly Soap
G92 Magic Dust 18+ Genious Granule